AI Insights · Timothy · June 2021
Top 5 Third Person Games in France: Q2 2021 Performance
Discover the performance trends of the top 5 third-person games in France during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the French market saw significant activity in the third-person games category. Here's a look at the performance trends of the top 5 games, based on data from Sensor Tower.
Hair Challenge from Rollic Games showed impressive numbers in both downloads and active users. Weekly downloads peaked at around 170K in early May, but later settled to approximately 76K by the end of June. The game also saw a rise in weekly active users, peaking at nearly 392K in mid-May and maintaining around 259K towards the end of the quarter. Revenue saw a notable increase in June, with a high of $37 in the week of June 7.
MHA: The Strongest Hero from A PLUS JAPAN Inc. experienced a significant spike in weekly revenue, reaching approximately $616K in the week of May 24. Downloads started strong with about 366K in mid-May but gradually declined to around 16K by the end of June. Active users followed a similar trend, peaking at 170K in mid-May and decreasing to approximately 84K by the end of the quarter.
Crash Bandicoot: On the Run! from King saw a steady decline in both downloads and active users. Weekly downloads started at 124K in early April and dropped to around 11K by the end of June. Active users also decreased from 572K in early April to about 83K by the end of June. Revenue remained relatively low, peaking at $9.4K in the first week of April.
Subway Surfers from Sybo Games ApS maintained a consistent performance in France. Weekly downloads remained stable, fluctuating between 38K and 53K throughout the quarter. Active users showed an upward trend, peaking at over 1.2M by the end of June. Revenue also saw minor fluctuations, peaking at around $3.2K in mid-May.
Bag to Fit from Voodoo exhibited strong growth in downloads and active users. Weekly downloads reached a high of approximately 149K in mid-June, while active users peaked at around 255K in late June. Revenue showed a steady increase, reaching $46 in the final week of June.
For more insights into the performance of these and other apps, visit Sensor Tower.